Summary

Adobe Flash CS6: Part 1

The tools available in Adobe® Flash® CS6 can be used to create and manipulate a variety of graphics and animations ranging from simple designs to complex animated sequences. In this course, you will learn to navigate the Flash CS6 interface, and gain knowledge in using the tools and features necessary for drawing graphics and creating a website that contains an animated introduction.

This course also is designed to cover the Flash CS6 Adobe Certified Associate (ACA) and Adobe Certified Expert (ACE) certification exam objectives.

This course is the first part of a two-course series that covers the skills needed to gain a foundational understanding of Flash.
Adobe Flash CS6: Part 1 (this course)
Adobe Flash CS6: Part 2

Completion of this course will earn 1.15 CEUs.

Introduction

Course Objectives:
In this course, you will be introduced to the Adobe Flash CS6 application and interface and develop an animated website.
You will:
– Get oriented with Flash.
– Plan a Flash project.
– Create illustrations in Flash.
– Organize objects contained within a Flash project.
– Import assets into a Flash project.
– Create animations in Flash.
– Add basic ActionScript to a Flash project.

Target Student:
The target student for this course is a designer or developer who is new to Flash. The student may be a graphic designer, website developer, multimedia designer, or game designer. This course, combined with the Logical Operations Adobe® Flash® CS6: Part 2 course, covers the Adobe Rich Media Communication using Adobe Flash CS6 objectives, and is intended to help prepare students to take the Adobe Certified Associate exam.

Prerequisites:
To ensure your success in this course, you should be familiar with the Windows environment, have a strong sense of the Web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript and its role as a Flash programming language. You can obtain this level of skill and knowledge by taking the following Logical Operations course: Introduction to Personal Computers Using Windows® 7.

Outline

  • Lesson 1: Getting Started with Flash CS6

    • Topic A: Identify Components of the Flash CS6 Interface
    • Topic B: Identify Elements of a Flash Project
    • Topic C: Customize the Flash CS6 Interface
  • Lesson 2: Planning a Flash Project

    • Topic A: Establish Project Requirements and Documentation
    • Topic B: Implement Best Practices in Rich Media Design
  • Lesson 3: Creating Illustrations in Flash

    • Topic A: Start a New Project
    • Topic B: Draw Basic Shapes
    • Topic C: Draw Advanced Shapes
    • Topic D: Add Static Text
  • Lesson 4: Organizing the Project

    • Topic A: Use Folders to Organize the Library
    • Topic B: Use Symbols to Organize for Reuse
    • Topic C: Use Layers to Create Visual Depth
  • Lesson 5: Importing Assets into Flash

    • Topic A: Use Copyrighted Material
    • Topic B: Import Bitmap and Vector Images
    • Topic C: Optimize Bitmap Images for Flash
  • Lesson 6: Creating Animation

    • Topic A: Create Frame-by-Frame Animation
    • Topic B: Create Tweens and Embedded Animation
    • Topic C: Create Motion Tween Animations
    • Topic D: Animate a Mask
    • Topic E: Create a Button Rollover
    • Topic F: Work with Motion Paths
  • Lesson 7: Adding Basic ActionScript

    • Topic A: Use ActionScript to Control Animation
    • Topic B: Add Button Actions

Course Schedule

*Indicates a course that spans over multiple days.

**Indicates a course that is only a half day.